RETCON: Mothership RPG Scenario
A downloadable game
Shining in the black since 2158 is
a place of glamor and tranqulity,
Kozos-Lingate’s Siduri Orbital
Hotel. A mid-century modern space
station and the life of the
interstellar daydream.
Of course, it isn’t 2158 anymore, and
now the hotel drifts, surrounded by
dead spacecraft and hungrily waiting
to entertain new guests.
RETCON
A haunted hotel salvage scenario for the Mothership TTRPG inspired by The Shining, Tranquility Base Hotel and Casino, and Midnight (Doctor Who). You arrive to salvage scrap from the dead spacecraft which encircle the hotel like ants in a honey pot. As the station awakens, you search its dusty ballrooms and incandescent hallways, trying to ignore the nagging feeling that you've been here before...
Retcon is a one-shot pamphlet module designed for the first edition of the Mothership Scifi Horror RPG.
Includes both a colour and printer friendly black and white PDF.
Available in print at Tuesday Knight Games!
Written by: Aaron Williams
Playtested by: Clockyscrolls
Artwork by: https://roque-romero.itch.io/
Status | Released |
Category | Physical game |
Author | CrayLives |
Tags | Aliens, Horror, mothership, Sci-fi, tabletop-roleplaying-game, the-shining |
Purchase
In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
Development log
- RETCON Now in print at Tuesday Knight Games!Mar 14, 2023
- Updated PDFs, fixed Armor Point ErrorNov 25, 2022
Comments
Log in with itch.io to leave a comment.
You bastard. You absolute bastard. I was writing this exact same scenario, concept and frame. I haven't even gotten to run it yet ;-;
I'd be happy to hear about it when you run yours! We can always use more hotel scenarios in Mothership.
Oh man, this is fun. The Shining in space! Very sandbox-y. The Station Ambiance table is awesome as the station starts coming back to life around the players, and the "Fade Out" mechanic is a very visceral way to show PCs succumbing to the hauntings.
Thanks Mcfin. The concept changed a lot in playtesting but overall I'm proud of the atmosphere! Would love to read your After Action Report if you ever run it for a group.